Stashes & Shops

€10.00

Stashes & Shops

escrowedqboxqbcore

FiveM script for shop and stash interactions via ox_inventory, using ped spawns. Without touching any ox_inventory files, all shops and stashes can be added or removed through config.


Features

  • No changes to ox_inventory — shops and stashes are managed entirely from config
  • Ped spawn — customizable NPCs at each point
  • Target + keybindox_target or key (default E)
  • Multiple access — the same shop/stash can be opened at more than one location
  • Job / group support — shop or stash limited to specific jobs
  • Performance — peds only spawn when a player is nearby (50 m)
  • Localization — UI strings via config (tr, en, de, …)

Dependencies

ResourceRequired
ox_lib
ox_target
ox_inventory
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Vineyard Factory

€35.00

Vineyard Factory

escrowedqboxqbcore

Job-gated grape harvesting and processing for FiveM. Players with the matching framework job can pick grapes at configured vines and craft products on shared processing benches (NUI grid or ox_lib flow). Integrates with ox_lib, ox_inventory, and Qbox (qbx_core) or QBCore (qb-core).


Features

  • Job-gated harvest — vine zones tied to framework jobs (and grades where configured).
  • Processing benches — shared stations with recipe chains (juice, wines, molasses, jam, raisins, sparkling, etc.) driven by config/config.lua.
  • Two UI modes — NUI crafting grid or ox_lib-based flow (configurable per resource).
  • ox_inventory — items and bench stash behavior; item definitions documented in the shipped web/inventory/OX_INVENTORY_SETUP.txt and config/inventory_items.lua.
  • Locales — English and Turkish strings in shared/locales.lua (extend as needed).
  • Framework bridge — works with Qbox (qbx_core) or QBCore (qb-core) via shared framework helpers.

Dependencies

ResourceRequired
ox_lib
ox_inventory
qbx_core / qb-core
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